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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class OpponentController : MonoBehaviour
{
public static event Action<int> handChange;
[SerializeField] private Transform playerTransform;
[SerializeField] private float speed;
private float offsetDistance;
private Animator animatorController;
private int currentHand;
private bool myTurn;
void Start()
{
currentHand = 1;
handChange(currentHand);
myTurn = false;
}
public Transform getPlayerTransform()
{
return playerTransform;
}
public float getSpeed()
{
return speed;
}
public void changeTurn()
{
if (myTurn)
{
animatorController.SetTrigger("AtkTurn");
myTurn = false;
}
else
{
animatorController.SetTrigger("DefTurn");
myTurn = true;
}
//do something
}
}