using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class OpponentController : MonoBehaviour { public static event Action<int> handChange; [SerializeField] private Transform playerTransform; [SerializeField] private float speed; private float offsetDistance; private Animator animatorController; private int currentHand; private bool myTurn; void Start() { currentHand = 1; handChange(currentHand); myTurn = false; } public Transform getPlayerTransform() { return playerTransform; } public float getSpeed() { return speed; } public void changeTurn() { if (myTurn) { animatorController.SetTrigger("AtkTurn"); myTurn = false; } else { animatorController.SetTrigger("DefTurn"); myTurn = true; } //do something } }