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OpponentController.cs 1.07 KiB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

public class OpponentController : Controller
{
    public static event Action<int> handChange;
    private float offsetDistance;

    void Start()
    {
        inputs = new Inputs();
        if (handChange != null)
        {
            handChange(currentHand);
        }
        canMove = true;
        canSkill = true;
        changeTurn();
    }

    private void setup()
    {
        animatorController = GetComponent<Animator>();
    }

    private void Update()
    {
        /*
        inputs.steal = UnityEngine.Random.Range(0, 2);
        inputs.crossOver = UnityEngine.Random.Range(0, 2);
         */
    public override void changeTurn()
    {
        if (myTurn)
        {
            animatorController.SetTrigger("AtkTurn");
            myTurn = false;
        }
        else
        {
            animatorController.SetTrigger("DefTurn");
            myTurn = true;
        }
        //do something
    }
}