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#include "node.h"
template<typename T>
Node<T>::Node(void):
count(0), next(NULL), prev(NULL) {}
template<typename T>
Node<T>::Node(T val):
value(val), count(0), next(NULL), prev(NULL) {}
template<typename T>
Node<T>::Node(T val, Node* n, Node* p):
value(val), next(n), prev(p) {}
template<typename T>
T Node<T>::getValue(void)
{
return this->value;
}
template<typename T>
Node<T>* Node<T>::getNext(void)
{
return this->next;
}
template<typename T>
void Node<T>::setNext(Node<T>* n)
{
this->next = n;
}
template<typename T>
Node<T>* Node<T>::getPrevious(void)
{
return this->prev;
}
template<typename T>
void Node<T>::setPrevious(Node<T>* p)
{
this->prev = p;
}
template<typename T>
int Node<T>::getCount()
{
return this->count;
}
template<typename T>
void Node<T>::setCount(int c)
{
this->count = c;
}