#include "node.h" template<typename T> Node<T>::Node(void): count(0), next(NULL), prev(NULL) {} template<typename T> Node<T>::Node(T val): value(val), count(0), next(NULL), prev(NULL) {} template<typename T> Node<T>::Node(T val, Node* n, Node* p): value(val), next(n), prev(p) {} template<typename T> T Node<T>::getValue(void) { return this->value; } template<typename T> Node<T>* Node<T>::getNext(void) { return this->next; } template<typename T> void Node<T>::setNext(Node<T>* n) { this->next = n; } template<typename T> Node<T>* Node<T>::getPrevious(void) { return this->prev; } template<typename T> void Node<T>::setPrevious(Node<T>* p) { this->prev = p; } template<typename T> int Node<T>::getCount() { return this->count; } template<typename T> void Node<T>::setCount(int c) { this->count = c; }