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using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class EnergyBarController : MonoBehaviour
{
private Image bar;
private void Start()
{
bar = GetComponent<Image>();
PlayerController.staminaUse += updateState;
}
private void updateState(float stamina)
{
bar.fillAmount = stamina / 10;
bar.color = Color.Lerp(Color.red, Color.green, bar.fillAmount);
}
}