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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BasketController : MonoBehaviour
{
private Animator animator;
private void Start()
{
animator = GetComponent<Animator>();
}
private void OnTriggerExit2D(Collider2D collision)
{
if (collision.CompareTag("Ball"))
{
animator.SetTrigger("score");
}
}
}