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using System.Collections;
using UnityEngine;
public class PlayerController : Controller
[SerializeField] private float maxStamina;
private float currentStamina;
// Use this for initialization
void Start ()
{
canMove = true;
canSkill = true;
myTurn = true;
currentStamina = maxStamina;
foreach (Skills s in GetComponents<Skills>())
{
s.skillCost += updateStamina;
}
controlType = new KeyBoardControl();
animatorController = GetComponent<Animator>();
private void updateStamina(float cost)
{
currentStamina -= cost;
Debug.Log(currentStamina);
}
inputs.behindBack = Input.GetAxisRaw(controlType.getBehindBackInput());
inputs.crossOver = Input.GetAxisRaw(controlType.getCrossOverInput());
inputs.stepBack = Input.GetAxisRaw(controlType.getStepBackInput());
inputs.horizontalMovement = Input.GetAxisRaw(controlType.getHorizontalInput());
inputs.verticalMovement = Input.GetAxisRaw(controlType.getVerticalInput());
inputs.steal = Input.GetAxisRaw(controlType.getStealInput());
inputs.block = Input.GetAxisRaw(controlType.getBlockInput());
public override void changeTurn()
foreach(AtkSkills script in GetComponents<AtkSkills>())
{
script.enabled = true;
}
GetComponent<MovementScript>().enabled = true;
GetComponent<BlockScript>().enabled = false;
FindObjectOfType<ForceBarController>().enabled = true;
animatorController.SetTrigger("AtkTurn");
myTurn = false;
}
else
{
foreach(DefSkills script in GetComponents<DefSkills>())
{
script.enabled = true;
}
GetComponent<MovementScript>().enabled = true;
animatorController.SetTrigger("DefTurn");
myTurn = true;
}
//do something
}
public virtual void OnDisable()
{
GetComponent<StepBackScript>().enabled = false;
GetComponent<CrossOverScript>().enabled = false;
GetComponent<BehindBackScript>().enabled = false;
GetComponent<RoubarBolaScript>().enabled = false;
GetComponent<MovementScript>().enabled = false;
ForceBarController fbc = FindObjectOfType<ForceBarController>();
if (fbc != null)
{
fbc.enabled = false;
}
animatorController.SetTrigger("Idle");
}
public void moveToPosition(Transform atkPosition, Transform defPosition)
{
if (myTurn)
{
GetComponent<MovementScript>().moveToPosition(atkPosition);
}
else
{
GetComponent<MovementScript>().moveToPosition(defPosition);
}
}
private void disableBallCollider()
{
foreach (Transform t in GetComponentInChildren<Transform>())
{
if (t.CompareTag("BallCollider"))
{
t.GetComponent<BoxCollider2D>().enabled = false;
return;
}
}
}
private void enableBallCollider()
{
foreach (Transform t in GetComponentInChildren<Transform>())
{
if (t.CompareTag("BallCollider"))
{
t.GetComponent<BoxCollider2D>().enabled = true;
return;
}
}
}