using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class PlayerController : Controller { // Use this for initialization void Start () { inputs = new Inputs(); //fazer dinamico setup(); canMove = true; canSkill = true; myTurn = true; currentHand = 1; changeTurn(); } private void setup() { controlType = new KeyBoardControl(); animatorController = GetComponent<Animator>(); } private void Update() { inputs.behindBack = Input.GetAxisRaw(controlType.getBehindBackInput()); inputs.crossOver = Input.GetAxisRaw(controlType.getCrossOverInput()); inputs.stepBack = Input.GetAxisRaw(controlType.getStepBackInput()); inputs.horizontalMovement = Input.GetAxisRaw(controlType.getHorizontalInput()); inputs.verticalMovement = Input.GetAxisRaw(controlType.getVerticalInput()); inputs.steal = Input.GetAxisRaw(controlType.getStealInput()); inputs.block = Input.GetAxisRaw(controlType.getBlockInput()); } public override void changeTurn() { if (myTurn) { GetComponent<StepBackScript>().enabled = true; GetComponent<CrossOverScript>().enabled = true; GetComponent<BehindBackScript>().enabled = true; GetComponent<MovementScript>().enabled = true; FindObjectOfType<ForceBarController>().enabled = true; animatorController.SetTrigger("AtkTurn"); myTurn = false; } else { GetComponent<RoubarBolaScript>().enabled = true; GetComponent<MovementScript>().enabled = true; animatorController.SetTrigger("DefTurn"); myTurn = true; } //do something } public virtual void OnDisable() { GetComponent<StepBackScript>().enabled = false; GetComponent<CrossOverScript>().enabled = false; GetComponent<BehindBackScript>().enabled = false; GetComponent<RoubarBolaScript>().enabled = false; GetComponent<MovementScript>().enabled = false; FindObjectOfType<ForceBarController>().enabled = false; animatorController.SetTrigger("Idle"); } public void moveToPosition(Transform atkPosition, Transform defPosition) { if (myTurn) { GetComponent<MovementScript>().moveToPosition(atkPosition); } else { GetComponent<MovementScript>().moveToPosition(defPosition); } } }