using System.Collections; using System.Collections.Generic; using UnityEngine; public class IAMovement : MonoBehaviour { [SerializeField] private Transform targetTransform; [SerializeField] private float speed; private float offsetDistance; private Animator animatorController; void Start() { animatorController = GetComponent<Animator>(); animatorController.SetBool("Moving", false); animatorController.SetBool("Shooting", false); animatorController.SetTrigger("DefTurn"); offsetDistance = (targetTransform.position - transform.position).magnitude + 0.5f; } private void Update() { Vector2 displacementFromTarget = targetTransform.position - transform.position; Vector2 directionToTarget = displacementFromTarget.normalized; Vector2 velocity = directionToTarget * speed; float distanceToTarget = displacementFromTarget.magnitude; if (distanceToTarget > offsetDistance) { animatorController.SetBool("Moving", true); transform.Translate(velocity * Time.deltaTime); } else { animatorController.SetBool("Moving", false); } } }