using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

public class OpponentController : Controller
{
    public static event Action<int> handChange;
    private float offsetDistance;

    void Start()
    {
        inputs = new Inputs();
        currentHand = 1;
        if (handChange != null)
        {
            handChange(currentHand);
        }
        myTurn = false;
    }

    public override void changeTurn()
    {
        if (myTurn)
        {
            animatorController.SetTrigger("AtkTurn");
            myTurn = false;
        }
        else
        {
            animatorController.SetTrigger("DefTurn");
            myTurn = true;
        }
        //do something
    }
}